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Game Console:



With the help of this game console, one can easily upload and play programming of many games. I have not created the programming of this game, This version developed by Andy Jackson. but you can easily play the game using this programming.


I have used this game console components .


Display:- https://amzn.to/3bpQqz1

Attiny85:- https://amzn.to/3cqV8OA

Push Button:- https://amzn.to/2WPq8B3

Arduino nano:- https://amzn.to/3bt2yPK

Atmel 8-bit AVR Microcontroller with 2/4/8K Bytes In-System Programmable Flash. ATtiny25V/45V/85V: 0 – 4 MHz @ 1.8 - 5.5V, 0 - 10 MHz @ 2.7 - 5.5V ATtiny25/45/85: 0 – 10 MHz @ 2.7 - 5.5V, 0 - 20 MHz @ 4.5 - 5.5V. Port B (PB5:PB0)


Port B is a 6-bit bi-directional I/O port with internal pull-up resistors (selected for each bit). The Port B output buffers have symmetrical drive characteristics with both high sink and source capability. As inputs, Port B pins that are externally pulled low will source current if the pull-up resistors are activated. The Port B pins are tri-stated when a reset condition becomes active, even if the clock is not running.


RESET Reset input. A low level on this pin for longer than the minimum pulse length will generate a reset, even if the clock is not running and provided the reset pin has not been disabled. The minimum pulse length is given in Table 21-4 on page 165. Shorter pulses are not guaranteed to generate a reset.


I am working on a project which requires reading multiple sensor data on different locations. These require only few PWM pins so using multiple Arduino Uno would be expensive and unnecessary. So I decided to use ATtiny85 microcontroller in place of Arduino Uno development boards. ATtiny85 is a cheap and powerful alternate when u don't need too many PWM pins. Since ATtiny85 is just a microcontroller we need a Arduino Uno to program it. Below is the pin configuration of ATtiny85 and the datasheet can be found here


Download Code:




Specially thanks for Andy Jackson. Twitter @andyhighnumber & www.webboggles.com

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